Best Light Armor in Dune Awakening
Best light armor in Dune Awakening: which sets to take for melee, gunplay, PvP and travel, what to avoid, and the stats of every piece.
Light armor doesn't slow you down or eat your stamina: scouts and anyone who runs a lot across the desert wear it. The most armor isn't automatically the best; what matters is what the set protects you from. Here is what to take and why.
What to pick
- For PvE:
6The Forge Chestpiece — The best all-round pick for melee and PvE: the full set gives 50% fire, 30% poison, 25% energy and 40% blade mitigation. Fire and poison are exactly what gets through a Holtzman shield, so with your shield up this set covers the damage that actually reaches you. - For PvP:
6Pincushion Chestpiece — A set for fights against gunners: the full set gives 25% light dart, 25% heavy dart and 40% blade mitigation. Take it for Deep Desert PvP and whenever you fight without a shield, because then most of your damage comes from darts. - All-round pick:
6Ix-core Leggings — They cut the stamina cost of dashing much more than regular light legs. Swap them in for the legs of any set when you need to keep dodging: in PvP and against bosses. - For crossing the desert on foot:
6Tabr Softstep Boots — They dampen your footsteps, so the worm notices you later. A must for walking across open sand and harvesting spice, and you still keep blade mitigation and a cheaper dash. - Early game:
5Syndicate Chestplate — The Forge set one tier lower: the same fire, poison, energy and blade mitigation with less armor. A good stopgap until you have the Forge schematics. - For climbing:
6Hook-claw Gloves — They make climbing easier and less stamina-draining. Handy for exploring and reaching hidden spots, but you need them less once you fly an ornithopter.
Tips
- Light armor mitigates blades and lowers dash stamina cost; heavy armor does the opposite and weakens your blade protection. For melee, go light.
- Melee loadout: the Forge set, Ix-core Leggings in place of the Forge legs and Circuit Gauntlets in place of the Forge gloves. For more damage, the Combat Exoskeleton Chestpiece gives +10% melee damage.
- Forge or Pincushion: with a shield and against NPCs take the Forge, since the shield already stops darts; without a shield, against gunners and in PvP take the Pincushion.
- The radiation mitigation on the Pincushion and Chosen sets is small and won't make radiation zones safe: you need a radiation suit there.
- Travel and gathering loadout: Tabr Softstep Boots, the Desert Garb chest against the heat, the Wayfinder Helm for longer hand-scanner range, and Yueh's Reaper Gloves if you collect dew.
- Stealth loadout: the Phantom Whisper Helm and Chestpiece each slow how fast you are detected by 5%. The effect is small, so fill the other slots from the Forge or Pincushion sets.
- Idaho's Charge lowers suspensor belt power drain, which is worth it if you fly a lot on a Full Suspensor Belt.
Ranking
Each group lists the best options from best to worst: what each one is for and its in-game numbers. If something isn’t listed, it isn’t worth taking.
Torso
- 1
6The Forge Chestpiece ★Melee build- Armor
- 291
- Blades
- 12%
- Energy
- 8%
- Heat
- 15%
- Poison
- 9%
This Unique armor set is reinforced during the fabrication process - attaching minor heat dissipating components to every molecule within the plasmeld mass. This delivers increased heat resistance and a hard armor.
Blueprints → - 2
- Armor
- 291
- Blades
- 12%
- Darts
- 8%
- Heavy darts
- 8%
- Radiation
- 8%
This Unique armor set uses an experimental plasmeld layer to absorb dart impacts. In the earliest versions, the darts would stick in the gel-like outer layer, leaving the wearer bristling with darts like a pincushion.
Blueprints → - 3
6Desert Garb ★Against the sun- Armor
- 291
- Blades
- 12%
This Unique light chest armor is made with breathable material which allows House forces to better survive harsh desert climates.
Blueprints → - 4
- Armor
- 291
- Blades
- 12%
In addition to its base stats, this Unique chestpiece grants a 5% detection speed reduction. A protracted, never-ending War of Assassins makes a fertile ground for those who slay by stealth.
Blueprints → - 5
6Idaho's Charge ★Power- Armor
- 291
- Blades
- 12%
This Unique jacket features a series of specially designed capacitors to optimize the flow of energy through power pack and suspensor belt.
Blueprints → - 6
5Syndicate Chestplate ★Early game- Armor
- 236
- Blades
- 12%
- Energy
- 8%
- Heat
- 15%
- Poison
- 9%
This Unique armor is designed to keep environmental hazards at bay.
Blueprints →
Legs
- 1
6Ix-core Leggings ★Stamina- Armor
- 194
- Blades
- 8%
These Unique light leggings are equipped with a compression triggered mechanism which stimulates the leg muscles, reducing the stamina drain of dashing.
Blueprints → - 2
6The Forge Pants ★Against fire- Armor
- 194
- Blades
- 8%
- Energy
- 5%
- Heat
- 10%
- Poison
- 6%
This Unique armor set is reinforced during the fabrication process - attaching minor heat dissipating components to every molecule within the plasmeld mass. This delivers increased heat resistance and a hard armor.
Blueprints → - 3
- Armor
- 194
- Blades
- 8%
- Darts
- 5%
- Heavy darts
- 5%
- Radiation
- 5%
This Unique armor set uses an experimental plasmeld layer to absorb dart impacts. In the earliest versions, the darts would stick in the gel-like outer layer, leaving the wearer bristling with darts like a pincushion.
Blueprints → - 4
5Syndicate Pants ★Early game- Armor
- 157
- Blades
- 8%
- Energy
- 5%
- Heat
- 10%
- Poison
- 6%
This Unique armor is designed to keep environmental hazards at bay.
Blueprints →
Feet
- 1
6The Forge Boots ★Melee build- Armor
- 146
- Blades
- 6%
- Energy
- 4%
- Heat
- 8%
- Poison
- 5%
This Unique armor set is reinforced during the fabrication process - attaching minor heat dissipating components to every molecule within the plasmeld mass. This delivers increased heat resistance and a hard armor.
Blueprints → - 2
6Tabr Softstep Boots ★Crossing on foot- Armor
- 146
- Blades
- 6%
Found abandoned throughout the former territories of the Fremen, these Unique boots are made of a strange type of soft leather. Each step in these boots seems to melt into the sand, reducing the vibrations that attract the worm.
Blueprints → - 3
- Armor
- 146
- Blades
- 6%
- Darts
- 4%
- Heavy darts
- 4%
- Radiation
- 4%
This Unique armor set uses an experimental plasmeld layer to absorb dart impacts. In the earliest versions, the darts would stick in the gel-like outer layer, leaving the wearer bristling with darts like a pincushion.
Blueprints → - 4
5Syndicate Boots ★Early game- Armor
- 118
- Blades
- 6%
- Energy
- 4%
- Heat
- 8%
- Poison
- 5%
This Unique armor is designed to keep environmental hazards at bay.
Blueprints →
Head
- 1
6The Forge Helmet ★Melee build- Armor
- 194
- Blades
- 8%
- Energy
- 5%
- Heat
- 10%
- Poison
- 6%
This Unique armor set is reinforced during the fabrication process - attaching minor heat dissipating components to every molecule within the plasmeld mass. This delivers increased heat resistance and a hard armor.
Blueprints → - 2
- Armor
- 194
- Blades
- 8%
- Darts
- 5%
- Heavy darts
- 5%
- Radiation
- 5%
This Unique armor set uses an experimental plasmeld layer to absorb dart impacts. In the earliest versions, the darts would stick in the gel-like outer layer, leaving the wearer bristling with darts like a pincushion.
Blueprints → - 3
6Wayfinder Helm ★Finding resources- Armor
- 194
- Blades
- 8%
The electronics in this Unique helmet connect to hand-held scanners, boosting their scanning range.
Blueprints → - 4
6Phantom Whisper Helm ★Stealth- Armor
- 194
- Blades
- 8%
In addition to its base stats, this Unique headpiece grants a 5% detection speed reduction. A protracted, never-ending War of Assassins makes a fertile ground for those who slay by stealth.
Blueprints → - 5
4Spice MaskSpice- Armor
- 83
- Blades
- 8%
- 6
5Syndicate Helmet ★Early game- Armor
- 157
- Blades
- 8%
- Energy
- 5%
- Heat
- 10%
- Poison
- 6%
This Unique armor is designed to keep environmental hazards at bay.
Blueprints →
Hands
- 1
6The Forge Gloves ★Melee build- Armor
- 146
- Blades
- 6%
- Energy
- 4%
- Heat
- 8%
- Poison
- 5%
This Unique armor set is reinforced during the fabrication process - attaching minor heat dissipating components to every molecule within the plasmeld mass. This delivers increased heat resistance and a hard armor.
Blueprints → - 2
- Armor
- 146
- Blades
- 6%
- Darts
- 4%
- Heavy darts
- 4%
- Radiation
- 4%
This Unique armor set uses an experimental plasmeld layer to absorb dart impacts. In the earliest versions, the darts would stick in the gel-like outer layer, leaving the wearer bristling with darts like a pincushion.
Blueprints → - 3
6Hook-claw Gloves ★Climbing- Armor
- 146
- Blades
- 6%
These Unique light armor gloves assist House troops in climbing, making it less arduous and stamina draining.
Blueprints → - 4
- Armor
- 146
- Blades
- 6%
Treated with a small amount of huf-huf oil, these Unique gloves repel water and prevent any additional dew from escaping while harvesting.
Blueprints → - 5
5Syndicate Gauntlets ★Early game- Armor
- 118
- Blades
- 6%
- Energy
- 4%
- Heat
- 8%
- Poison
- 5%
This Unique armor is designed to keep environmental hazards at bay.
Blueprints →
Armor is overall protection; the percentages show how much less damage of each type you take.
★ marks a unique item. Unique blueprints often turn up in the Deep Desert — see what's where this week on the Deep Desert this week page.
The calculator will work out how many resources a craft needs.
What is the best light armor in Dune Awakening?
For melee and PvE the best light armor is the Forge set (fire, poison, blades); for PvP and fights against gunners, the Pincushion set (darts and blades). Add Ix-core Leggings to either, and Tabr Softstep Boots for the open desert.